actsim-cluster-agent/src/actsim_agent/task_interface.cpp

191 lines
No EOL
6.6 KiB
C++

/*************************************************************************
*
* This file is part of the ACT library
*
* Copyright (c) 2024 Fabian Posch
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
**************************************************************************
*/
#include "task_interface.hpp"
TaskInterface::TaskInterface(size_t buffer_size) {
this->buffer_size = buffer_size;
}
void TaskInterface::push_fresh(std::unique_ptr<InputType> task) {
// lock the queue and insert into it
std::lock_guard<std::mutex> lock(this->fresh_queue_mutex);
this->fresh_queue.push(std::move(task));
// we put one task in there so we notify one worker thread
this->fresh_queue_empty_condition.notify_one();
}
bool TaskInterface::fresh_queue_empty() {
std::lock_guard<std::mutex> lock(this->fresh_queue_mutex);
return this->fresh_queue.empty();
}
bool TaskInterface::finished_queue_empty() {
std::lock_guard<std::mutex> lock(this->finished_queue_mutex);
return this->finished_queue.empty();
}
std::unique_ptr<InputType> TaskInterface::pop_fresh(bool& empty) {
// we first need exclusive access to the queue
std::lock_guard<std::mutex> lock (this->fresh_queue_mutex);
// we have to make sure the queue wasn't emptied since the last empty call was made
// or at least inform the calling thread that the queue is currently empty
std::unique_ptr<InputType> task;
if (!(empty = this->fresh_queue.empty())) {
task = std::move(this->fresh_queue.front());
// if the task needs to be simulated by multiple workers, don't remove it from the queue
if (!task->parallelizable()) {
this->fresh_queue.pop();
this->fresh_queue_full_condition.notify_one();
}
}
return task;
}
void TaskInterface::wait_for_fresh() {
std::unique_lock<std::mutex> lock (this->fresh_queue_empty_mutex);
// we will be notified either when there is new data or the program has been stopped
this->fresh_queue_empty_condition.wait(lock, [&] { return !this->fresh_queue_empty() || !running(); });
}
void TaskInterface::wait_for_finished() {
std::unique_lock<std::mutex> lock (this->finished_queue_empty_mutex);
// we will be notified either when there is new data or the program has been stopped
this->finished_queue_empty_condition.wait(lock, [&] { return !this->finished_queue_empty() || !running(); });
}
void TaskInterface::wait_for_buffer_consume() {
std::unique_lock<std::mutex> lock (this->fresh_queue_full_mutex);
// we will be notified either when there is new data or the program has been stopped
this->fresh_queue_full_condition.wait(lock, [&] { return this->get_buffer_space() > 0 || !running(); });
}
void TaskInterface::push_finished(std::unique_ptr<OutputType> task) {
std::lock_guard<std::mutex> lock(this->finished_queue_mutex);
this->finished_queue.push(std::move(task));
// there is new data, inform the upload thread
this->finished_queue_empty_condition.notify_one();
}
std::unique_ptr<OutputType> TaskInterface::pop_finished(bool& empty) {
// we first need exclusive access to the queue
std::lock_guard<std::mutex> lock (this->finished_queue_mutex);
// we have to make sure the queue wasn't emptied since the last empty call was made
// or at least inform the calling thread that the queue is currently empty
std::unique_ptr<OutputType> task;
if (!(empty = this->finished_queue.empty())) {
auto task = std::move(this->finished_queue.front());
this->finished_queue.pop();
}
return task;
}
bool TaskInterface::search_and_increment(db::uuid_t id, std::string& design) {
std::lock_guard<std::mutex> lock (this->designs_mutex);
// make sure the requested design is in the list of available designs
if (this->designs.find(id) == this->designs.end()) return false;
std::pair<size_t, std::string>& design_entry = designs[id];
// if so, increment its reference counters
++design_entry.first;
// set the design parameter to the actual design information
design = design_entry.second;
return true;
}
void TaskInterface::decrement(db::uuid_t id) {
std::lock_guard<std::mutex> lock (this->designs_mutex);
// make sure the requested design is in the list of available designs
if (this->designs.find(id) == this->designs.end()) return;
std::pair<size_t, std::string>& design_entry = designs[id];
// if so, decrement its reference counters
--design_entry.first;
// if the reference counter hit 0, erase the design entry from the list
// of available designs
if (design_entry.first == 0) {
this->designs.erase(id);
}
}
void TaskInterface::store(db::uuid_t id, std::string& design) {
std::lock_guard<std::mutex> lock (this->designs_mutex);
// make sure the design isn't already in the list of design entries
// if it is, just increment its reference counter
if (this->designs.find(id) != this->designs.end()) {
++(this->designs[id]).first;
return;
}
// otherwise, create a new entry for this design
this->designs[id] = {1, design};
}
size_t TaskInterface::get_buffer_space() {
std::lock_guard<std::mutex> lock(this->fresh_queue_mutex);
return this->buffer_size - this->fresh_queue.size();
}
void TaskInterface::notify_cleanup_ready() {
this->cleanup_ready.store(true, std::memory_order_seq_cst);
this->cleanup_ready_condition.notify_all();
}
void TaskInterface::wait_for_cleanup_ready() {
// lock the thread and wait to be notified
std::unique_lock<std::mutex> lock(this->cleanup_ready_mutex);
this->cleanup_ready_condition.wait(lock, [&] { return this->cleanup_ready.load(std::memory_order_seq_cst); });
}
void TaskInterface::notify_download_program_halt() {
this->fresh_queue_full_condition.notify_all();
}
void TaskInterface::notify_workers_program_halt() {
this->finished_queue_empty_condition.notify_all();
this->fresh_queue_empty_condition.notify_all();
}